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A spin-glass model for the loss surfaces of generative adversarial networks

Baskerville, Nicholas P, Keating, Jonathan P, Mezzadri, Francesco, Najnudel, Joseph

arXiv.org Artificial Intelligence

We present a novel mathematical model that seeks to capture the key design feature of generative adversarial networks (GANs). Our model consists of two interacting spin glasses, and we conduct an extensive theoretical analysis of the complexity of the model's critical points using techniques from Random Matrix Theory. The result is insights into the loss surfaces of large GANs that build upon prior insights for simpler networks, but also reveal new structure unique to this setting.


The Loss Surfaces of Neural Networks with General Activation Functions

Baskerville, Nicholas P., Keating, Jonathan P., Mezzadri, Francesco, Najnudel, Joseph

arXiv.org Artificial Intelligence

The loss surfaces of deep neural networks have been the subject of several studies, theoretical and experimental, over the last few years. One strand of work considers the complexity, in the sense of local optima, of high dimensional random functions with the aim of informing how local optimisation methods may perform in such complicated settings. Prior work of Choromanska et al (2015) established a direct link between the training loss surfaces of deep multi-layer perceptron networks and spherical multi-spin glass models under some very strong assumptions on the network and its data. In this work, we test the validity of this approach by removing the undesirable restriction to ReLU activation functions. In doing so, we chart a new path through the spin glass complexity calculations using supersymmetric methods in Random Matrix Theory which may prove useful in other contexts. Our results shed new light on both the strengths and the weaknesses of spin glass models in this context.


Reactive Diffusion Policy: Slow-Fast Visual-Tactile Policy Learning for Contact-Rich Manipulation

Xue, Han, Ren, Jieji, Chen, Wendi, Zhang, Gu, Fang, Yuan, Gu, Guoying, Xu, Huazhe, Lu, Cewu

arXiv.org Artificial Intelligence

Humans can accomplish complex contact-rich tasks using vision and touch, with highly reactive capabilities such as quick adjustments to environmental changes and adaptive control of contact forces; however, this remains challenging for robots. Existing visual imitation learning (IL) approaches rely on action chunking to model complex behaviors, which lacks the ability to respond instantly to real-time tactile feedback during the chunk execution. Furthermore, most teleoperation systems struggle to provide fine-grained tactile / force feedback, which limits the range of tasks that can be performed. To address these challenges, we introduce TactAR, a low-cost teleoperation system that provides real-time tactile feedback through Augmented Reality (AR), along with Reactive Diffusion Policy (RDP), a novel slow-fast visual-tactile imitation learning algorithm for learning contact-rich manipulation skills. RDP employs a two-level hierarchy: (1) a slow latent diffusion policy for predicting high-level action chunks in latent space at low frequency, (2) a fast asymmetric tokenizer for closed-loop tactile feedback control at high frequency. This design enables both complex trajectory modeling and quick reactive behavior within a unified framework. Through extensive evaluation across three challenging contact-rich tasks, RDP significantly improves performance compared to state-of-the-art visual IL baselines through rapid response to tactile / force feedback. Furthermore, experiments show that RDP is applicable across different tactile / force sensors. Code and videos are available on https://reactive-diffusion-policy.github.io/.


Nonlinear Inverse Design of Mechanical Multi-Material Metamaterials Enabled by Video Denoising Diffusion and Structure Identifier

Park, Jaewan, Kushwaha, Shashank, He, Junyan, Koric, Seid, Liu, Qibang, Jasiuk, Iwona, Abueidda, Diab

arXiv.org Artificial Intelligence

Metamaterials, synthetic materials with customized properties, have emerged as a promising field due to advancements in additive manufacturing. These materials derive unique mechanical properties from their internal lattice structures, which are often composed of multiple materials that repeat geometric patterns. While traditional inverse design approaches have shown potential, they struggle to map nonlinear material behavior to multiple possible structural configurations. This paper presents a novel framework leveraging video diffusion models, a type of generative artificial Intelligence (AI), for inverse multi-material design based on nonlinear stress-strain responses. Our approach consists of two key components: (1) a fields generator using a video diffusion model to create solution fields based on target nonlinear stress-strain responses, and (2) a structure identifier employing two UNet models to determine the corresponding multi-material 2D design. By incorporating multiple materials, plasticity, and large deformation, our innovative design method allows for enhanced control over the highly nonlinear mechanical behavior of metamaterials commonly seen in real-world applications. It offers a promising solution for generating next-generation metamaterials with finely tuned mechanical characteristics.


Space-Fluid Adaptive Sampling by Self-Organisation

Casadei, Roberto, Mariani, Stefano, Pianini, Danilo, Viroli, Mirko, Zambonelli, Franco

arXiv.org Artificial Intelligence

A recurrent task in coordinated systems is managing (estimating, predicting, or controlling) signals that vary in space, such as distributed sensed data or computation outcomes. Especially in large-scale settings, the problem can be addressed through decentralised and situated computing systems: nodes can locally sense, process, and act upon signals, and coordinate with neighbours to implement collective strategies. Accordingly, in this work we devise distributed coordination strategies for the estimation of a spatial phenomenon through collaborative adaptive sampling. Our design is based on the idea of dynamically partitioning space into regions that compete and grow/shrink to provide accurate aggregate sampling. Such regions hence define a sort of virtualised space that is "fluid", since its structure adapts in response to pressure forces exerted by the underlying phenomenon. We provide an adaptive sampling algorithm in the field-based coordination framework, and prove it is self-stabilising and locally optimal. Finally, we verify by simulation that the proposed algorithm effectively carries out a spatially adaptive sampling while maintaining a tuneable trade-off between accuracy and efficiency.


A Survey of Adversarial Learning on Graphs

Chen, Liang, Li, Jintang, Peng, Jiaying, Xie, Tao, Cao, Zengxu, Xu, Kun, He, Xiangnan, Zheng, Zibin

arXiv.org Artificial Intelligence

Deep learning models on graphs have achieved remarkable performance in various graph analysis tasks, e.g., node classification, link prediction and graph clustering. However, they expose uncertainty and unreliability against the well-designed inputs, i.e., adversarial examples. Accordingly, various studies have emerged for both attack and defense addressed in different graph analysis tasks, leading to the arms race in graph adversarial learning. For instance, the attacker has poisoning and evasion attack, and the defense group correspondingly has preprocessing- and adversarial- based methods. Despite the booming works, there still lacks a unified problem definition and a comprehensive review. To bridge this gap, we investigate and summarize the existing works on graph adversarial learning tasks systemically. Specifically, we survey and unify the existing works w.r.t. attack and defense in graph analysis tasks, and give proper definitions and taxonomies at the same time. Besides, we emphasize the importance of related evaluation metrics, and investigate and summarize them comprehensively. Hopefully, our works can serve as a reference for the relevant researchers, thus providing assistance for their studies. More details of our works are available at https://github.com/gitgiter/Graph-Adversarial-Learning.


Psychologically Based Virtual-Suspect for Interrogative Interview Training

Bitan, Moshe (Bar-Ilan University, Israel) | Nahari, Galit (Bar-Ilan University, Israel) | Nisin, Zvi (Israeli Police Department) | Roth, Ariel (Bar-Ilan University, Israel) | Kraus, Sarit (Bar-Ilan University, Israel)

AAAI Conferences

In this paper, we present a Virtual-Suspect system which can be used to train inexperienced law enforcement personnel in interrogation strategies. The system supports different scenario configurations based on historical data. The responses presented by the Virtual-Suspect are selected based on the psychological state of the suspect, which can be configured as well. Furthermore, each interrogator's statement affects the Virtual-Suspect's current psychological state, which may lead the interrogation in different directions. In addition, the model takes into account the context in which the statements are made. Experiments with 24 subjects demonstrate that the Virtual-Suspect's behavior is similar to that of a human who plays the role of the suspect.